Hero Of Cultures: Taste the Rooster
Hero Of Cultures: Freedom Fighters


Hero Of Cultures II




2024August / September, 2024
- 3D Concept Pre-Phase Started
- Developed Project Key aspects
October, 2024
- 3D Performance limitations
- Project Re-Started (w/ 2D only)
November, 2024
- Mobile, implementation
- Mobile Prototype, tested
- Units Prototype, Concept Phase
December, 2024
- Multiplayer knowledge, achieved
- PC vs Mobile, achieved (LAN)


2025January, 2025
- Concept developed
- Mechanics development
February, 2025
- 2D assets development
- UI development
March, 2025 (RTS Project Paused)
- Multiplayer Shooting Concept Started
- All wanted keys mechanics done
April, 2025
- AI and Vehicles (land and air)
- Map Concept, tests
May, 2025 (RTS Project Continued)
- Dedicated Server, tests
- UnLocked 3D limitations
June, 2025 (RTS Project Re-Started)
- ECS code architecture, started
- ECS Core and 3D, tests
July, 2025 (RTS Project Paused)
- Shooting game, Re-Started
- Core code project, done
August, 2025
- Full character mechanics, done
- Full character animations, done
- Map 8x8 km, concepts and tests
September, 2025
- ( NONE )
November, 2025
- ( NONE )
December, 2025 (RTS Project Re-Started)
- Building Pre Alpha game version,
- All units, buildings, resources are now IDs of one entity (ECS)
- Dynamic control for ECS units
- Client interact with Server/ECS units
- Dynamic control of physics simulation for units


2026 (Expected)January, 2026
- Previous 2D/3D/UI content, to be used/adapted
- Previous player/server code, to be used/adapted
- PC and/Vs Mobile, working
February, 2026
- Game Trailer for MegaGrant
- Send to MegaGrant
March, 2026
- Last month to send for MegaGrant
April, 2026 (Waiting) +Development
May, 2026 (Waiting) +Development
June, 2026
- Last month to receive MegaGrant feedback
+Development
July, 2026
- Prepare game and servers
- Some marketing moves
August, 2026
- Close Alpha Test
- Some marketing moves
September, 2026
- Open Alpha Test
- Some marketing moves
November, 2026
- Close Beta
- Some marketing moves
December, 2026
- Open Beta
- Some marketing moves


2027 (Expected)January, 2026
- Early Acess Game
or
- Full Release Game


Arena CBA
(1vs1, 4vs4, No-Allys) w/out Economy System
**Risk Style(testing)Arena Frontline Mirror
(1vs1, 4vs4, No-Allys) w/out Economy System
RTS Classic
*(1vs1, 4vs4, No-Allys)
24/7 World(s)
(No limit players)
Time Progression in Real-Time Street A.G.In the game, all players start in the Neolithic Age. There's a continuous timeline that progresses in real time. As time moves forward, new historical eras are unlocked (e.g., Bronze Age, Iron Age, Gunpowder Era, etc.).When reaching the end of an era, players can:Choose a new civilization or historical theme for the next phase;Unlock new technologies and unique units (e.g., gunpowder, weapons, buildings).This system allows for dynamic and strategic progression tied to real-world time.

Game complementsNotes:
✅ 1. Era Neolítica
Sociedade: Tribos, caçadores-coletores.
Tecnologias: Agricultura, fogo, ferramentas de pedra.
Unidades: Aldeões, caçadores, guerreiros com clava.
✅ 2. Era da Antiguidade Oriental
Sociedade: Mesopotâmia, Egito, civilizações fluviais.
Tecnologias: Escrita, irrigação, rodas, burocracia.
Unidades: Lanceiros, carros de boi, sacerdotes.
✅ 3. Era da Filosofia / Grécia Antiga
Sociedade: Cidades-estado gregas.
Tecnologias: Filosofia, democracia, geometria.
Unidades: Hoplitas, falanges, trirremes.
✅ 4. Era Imperial / Greco-Romana
Sociedade: Roma, Helenismo, Impérios organizados.
Tecnologias: Estradas, direito, aquedutos, catapultas.
Unidades: Legionários, cavaleiros leves, escaramuçadores.
✅ 5. Era Medieval / Feudal
Sociedade: Reinos, feudos, Igreja dominante.
Tecnologias: Cavalaria pesada, arquitetura, agricultura rotativa.
Unidades: Cavaleiros, arqueiros, monges, castelos.
✅ 6. Era do Renascimento / Pré-Pólvora
Sociedade: Itália, Europa cultural, transição medieval.
Tecnologias: Impressa, arte, ciência, comércio urbano.
Unidades: Piqueiros, mercenários, primeiros mosqueteiros (fracos).
✅ 7. Era da Pólvora e dos Descobrimentos
Sociedade: Portugal, Espanha, globalização inicial.
Tecnologias: Pólvora, navegação oceânica, cartografia.
Unidades: Mosqueteiros, caravelas, canhões manuais, conquistadores.
✅ 8. Era da Revolução Industrial
Sociedade: Inglaterra, França, Europa urbana.
Tecnologias: Vapor, eletricidade, fábricas, locomotivas.
Unidades: Infantaria com rifles, artilharia moderna, engenheiros.
Destaques: Produção em massa, industrialização, nova economia.

Game Description
A fresh take on the RTS genre — modern, accessible, and cross-platform. Inspired by classics like Age of Empires II, Total War, and Cities: Skylines, this medieval strategy game blends economic management, tactical battles, and deep city-building into a streamlined and intuitive experience.
Playable in both 3D and 2D zoom levels, the game adapts to your style — whether you prefer the depth of full 3D or the clarity of a 2D tactical view. Built from the ground up to be RTS-friendly for newcomers and veterans alike, it brings fresh ideas to a genre that's long overdue for innovation.Developed for mobile and PC with full crossplay, to ensure fair competition, the game delivers a unified, modern RTS experience across all platforms.Explore the world with a hero during campaigns or multiplayer sessions, adding a personal layer alongside the classic free RTS camera. The fixed 45° isometric camera, with rotation in 4 or 8 directions, reinforces tactical clarity and strategic control.Build, conquer, and rule wisely — your kingdom depends on it.