

2024August / September, 2024
- 3D Concept Pre-Phase Started
- Developed Project Key aspectsOctober, 2024
- 3D Performance limitations
- Project Re-Started (w/ 2D only)November, 2024
- Mobile, implementation
- Mobile Prototype, tested
- Units Prototype, Concept PhaseDecember, 2024
- Multiplayer knowledge, achieved
- PC vs Mobile, achieved (LAN)
2025January, 2025
- Concept developed
- Mechanics developmentFebruary, 2025
- 2D assets development
- UI developmentMarch, 2025 (RTS Project Paused)
- Multiplayer Shooting Concept Started
- All wanted keys mechanics doneApril, 2025
- AI and Vehicles (land and air)
- Map Concept, testsMay, 2025 (RTS Project Continued)
- Dedicated Server, tests
- UnLocked 3D limitationsJune, 2025 (RTS Project Re-Started)
- ECS code architecture, started
- ECS Core and 3D, testsJuly, 2025 (RTS Project Paused)
- Shooting game, Re-Started
- Core code project, doneAugust, 2025
- Full character mechanics, done
- Full character animations, done
- Map 8x8 km, concepts and testsSeptember, 2025
- ( NONE )
November, 2025
- ( NONE )December, 2025 (RTS Project Re-Started)
- Building Pre Alpha game version,
- All units, buildings, resources are now IDs of one entity (ECS)
- Dynamic control for ECS units
- Client interact with Server/ECS units
- Dynamic control of physics simulation for units
2026 (Expected)January, 2026
- Previous 2D/3D/UI content, to be used/adapted
- Previous player/server code, to be used/adapted
- PC and/Vs Mobile, workingFebruary, 2026
- Game Trailer for MegaGrant
- Send to MegaGrantMarch, 2026
- Last month to send for MegaGrantApril, 2026 (Waiting) +Development
May, 2026 (Waiting) +DevelopmentJune, 2026
- Last month to receive MegaGrant feedback
+DevelopmentJuly, 2026
- Prepare game and servers
- Some marketing movesAugust, 2026
- Close Alpha Test
- Some marketing movesSeptember, 2026
- Open Alpha Test
- Some marketing movesNovember, 2026
- Close Beta
- Some marketing movesDecember, 2026
- Open Beta
- Some marketing moves
2027 (Expected)January, 2026
- Early Acess Game
or
- Full Release Game
Game complementsNotes:
✅ 1. Era Neolítica
Sociedade: Tribos, caçadores-coletores.
Tecnologias: Agricultura, fogo, ferramentas de pedra.
Unidades: Aldeões, caçadores, guerreiros com clava.✅ 2. Era da Antiguidade Oriental
Sociedade: Mesopotâmia, Egito, civilizações fluviais.
Tecnologias: Escrita, irrigação, rodas, burocracia.
Unidades: Lanceiros, carros de boi, sacerdotes.✅ 3. Era da Filosofia / Grécia Antiga
Sociedade: Cidades-estado gregas.
Tecnologias: Filosofia, democracia, geometria.
Unidades: Hoplitas, falanges, trirremes.✅ 4. Era Imperial / Greco-Romana
Sociedade: Roma, Helenismo, Impérios organizados.
Tecnologias: Estradas, direito, aquedutos, catapultas.
Unidades: Legionários, cavaleiros leves, escaramuçadores.✅ 5. Era Medieval / Feudal
Sociedade: Reinos, feudos, Igreja dominante.
Tecnologias: Cavalaria pesada, arquitetura, agricultura rotativa.
Unidades: Cavaleiros, arqueiros, monges, castelos.✅ 6. Era do Renascimento / Pré-Pólvora
Sociedade: Itália, Europa cultural, transição medieval.
Tecnologias: Impressa, arte, ciência, comércio urbano.
Unidades: Piqueiros, mercenários, primeiros mosqueteiros (fracos).✅ 7. Era da Pólvora e dos Descobrimentos
Sociedade: Portugal, Espanha, globalização inicial.
Tecnologias: Pólvora, navegação oceânica, cartografia.
Unidades: Mosqueteiros, caravelas, canhões manuais, conquistadores.✅ 8. Era da Revolução Industrial
Sociedade: Inglaterra, França, Europa urbana.
Tecnologias: Vapor, eletricidade, fábricas, locomotivas.
Unidades: Infantaria com rifles, artilharia moderna, engenheiros.
Destaques: Produção em massa, industrialização, nova economia.
Game Description
A fresh take on the RTS genre — modern, accessible, and cross-platform. Inspired by classics like Age of Empires II, Total War, and Cities: Skylines, this medieval strategy game blends economic management, tactical battles, and deep city-building into a streamlined and intuitive experience.Playable in both 3D and 2D zoom levels, the game adapts to your style — whether you prefer the depth of full 3D or the clarity of a 2D tactical view. Built from the ground up to be RTS-friendly for newcomers and veterans alike, it brings fresh ideas to a genre that's long overdue for innovation.Developed for mobile and PC with full crossplay, to ensure fair competition, the game delivers a unified, modern RTS experience across all platforms.Explore the world with a hero during campaigns or multiplayer sessions, adding a personal layer alongside the classic free RTS camera. The fixed 45° isometric camera, with rotation in 4 or 8 directions, reinforces tactical clarity and strategic control.Build, conquer, and rule wisely — your kingdom depends on it.